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Interactive Exhibition Design: New Technologies and Multisensory Experiences

with Yulia Loginova, Olga Vad

Exhibitions are becoming increasingly immersive and multisensorial experiences, thanks in part to the possibilities of new technologies. How might exhibition narration be enhanced with experiential design and new technologies? What are the key technologies to build a multisensory exhibition?

In this course, you will learn how to create multisensory experiences for exhibitions using the instruments of exhibition design and technology. We will cover the theoretical background of exhibition design; practical approaches and inspiring case studies; as well as step-by-step guidance to develop your own experiential exhibition design.

Over 5 weeks we will cover:

Exhibition design theory

Discover the history and theory of exhibition design through case studies from the fields of modern and contemporary art, art & science and science & technology museums. We will focus particularly on interactive tools, multisensory spaces and new media.

Technological tools

Explore how to create multisensory experiences that build strong narratives for the audience: from traditional tools such as light design, photo, graphics and narration enhancement; to digital tools like sensory design, gamification techniques and UX design technologies.

Production processes

Learn the important production and organisational processes involved in creating multisensory exhibitions, including team formation, working with contractors and necessary managerial tips.

Your own project development

Develop a new exhibition concept during the course or bring an existing project idea to improve. The final session will be dedicated to the participants’ project review.

By the end of the course, you will have an understanding of the history of experiential exhibition design, learn what tools to use to create your own multisensory exhibitions and be equipped with the know-how to manage the realisation process.

The course is for curators, creative producers, art managers, exhibition designers and other professionals interested in new exhibition technologies. Previous experience in art production, curating or exhibition design is preferable but not strictly necessary.

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